Kids Telling Time

Screenshots









Details
- Rating
- 12.00 reviews
- Version
- 1.2.10
- Developer
- Intellijoy Educational Games for Kids
Analysis by Norviv
Learning to tell time is one of those skills that looks simple until a child has to switch between a digital display and the hands on a clock. Kids Telling Time focuses on that exact transition, giving children a small, dedicated game for practicing both reading and setting time. I found its narrow purpose refreshing: it does not try to become a complete early-learning platform, and it keeps the child working on one practical idea at a time.
This is an educational game from Intellijoy Educational Games for Kids, aimed at everyone and priced at $1.99. It has a 4.2 average from around a hundred ratings, with over ten thousand installs. Those numbers suggest a modest but established audience rather than a huge entertainment hit. In my view, that fits the experience well. This is best treated as a focused practice tool for a child who needs repetition, not as a game that will hold attention for an entire afternoon.
How the basic practice routine works
The most useful way to approach the game is as a short lesson with a clear beginning and end. I would sit with a child first, explain the difference between the hour hand and the minute hand, and then let the game take over for the practice portion. The central activity asks the child to work with digital and analog clocks, so the child has to connect the written numbers with the positions of the hands.
That connection is more valuable than memorizing isolated answers. A child may recognize “4:30” on a screen but still hesitate when the minute hand points down. Practicing both forms in the same setting helps expose that gap. I especially like using the game after a real-world explanation, such as pointing out the clock before school or showing when a snack will be ready. The app then becomes a place to rehearse something the child has already seen outside the screen.
For a first session, I would avoid turning every mistake into a correction from the adult. Give the child time to look at the clock, identify the hour, and work out the minutes. If help is needed, ask a question rather than giving the answer: “Which number is the short hand near?” or “How many minutes does each number represent?” That makes the activity a thinking exercise instead of a guessing contest.
A realistic everyday routine might be five minutes after breakfast. I would ask the child to complete a few tasks, then close the game and point to the household clock. If the child can explain why the hands show the same time in both places, the practice has done its job. The important habit is not a long session; it is returning regularly enough that the clock face becomes familiar.
The game also works well before a child begins using an analog alarm clock or a classroom timetable. Digital time is common on phones, tablets, microwaves, and appliances, while analog clocks still appear in schools and public places. A child who only practices one format can become dependent on that format. Switching between the two is the main reason I would choose this title over a simple digital-number quiz.
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What I would check before handing it over
The game is most useful when the child already knows a few basics: counting forward, recognizing the numbers on a clock, and understanding that the hands have different jobs. If those ideas are completely new, the app may feel like a test rather than a lesson. I would introduce the clock physically first, then use the game to reinforce the explanation.
I would also watch the first few attempts closely. Some children understand the time but tap too quickly or move the wrong part of the clock. That is not necessarily a learning failure. It may simply show that the child needs a slower demonstration. Once the interaction makes sense, the adult can step back and let the child work independently.
One practical tip is to separate reading from setting. Ask the child to say the time aloud before changing anything on the screen. Then ask the child to recreate or identify it. This two-step routine reveals whether the difficulty is recognizing the clock or controlling the activity. It is a small distinction, but it prevents adults from practicing the wrong skill.
Settings and habits that make practice more useful
I would begin by checking the available settings before starting a regular routine. The goal is not to change everything, but to make sure the presentation suits the child. Look for options that affect sound, difficulty, or the way activities are presented, and test them yourself once. A child should spend the session thinking about time rather than struggling with an unnecessary audio or control issue.
Sound can be helpful for a child who benefits from immediate feedback, but it can also become distracting in a shared room. If the child is practicing at the kitchen table while other people are talking, a quieter setup may produce better concentration. On the other hand, a child working alone may respond well to audible confirmation. I would choose based on the environment rather than assuming one setting is always best.
Difficulty deserves the same attention. If the activity begins with concepts the child has not learned, frustration can arrive before any useful practice happens. If it stays too easy, the child may tap through without looking carefully. I would use the simplest suitable level at first, then raise the challenge only after the child can explain the answer instead of merely selecting it correctly.
Another effective habit is to keep the adult’s role consistent. One day, let the child answer independently. On another day, ask for an explanation after each answer. These are different kinds of practice. Independent play builds confidence and speed, while explanation checks whether the child understands the relationship between the hands and the numbers.
I would not use the game as a reward for finishing unrelated chores if the child begins treating it as a race. A better arrangement is a predictable, short slot at roughly the same time of day. That makes it easier to notice progress without turning every session into a performance. It also prevents the common mistake of opening an educational game only when a child is already tired.
Because the app is dedicated to telling time, it is easy to combine it with a paper clock or a toy clock. After a digital exercise, ask the child to move the hands on the physical clock to match. Then reverse the process by setting the toy clock and asking the child to find the corresponding digital time. This paired workflow is one of the strongest ways to use the game, because the screen provides repetition while the physical clock tests transfer.
Faster patterns for children who already know the basics
Once a child stops counting every minute from the beginning, I would change the routine rather than simply adding more sessions. Ask the child to identify the hour first, then estimate the minute position, and only afterward confirm the exact answer. This encourages recognition of the clock face instead of slow one-by-one counting.
It also helps to group practice by the type of mistake. If the child confuses the hour and minute hands, spend a session asking only which hand carries which information. If the child understands the hands but struggles with the positions around the face, use a physical clock alongside the game and point out the repeated five-minute pattern. This targeted approach is more efficient than treating every wrong answer as the same problem.
For children who answer quickly, ask them to translate each time into ordinary language. A child might state the digital time, describe where both hands are, and then say when that time would occur in the day. That last step matters because reading a clock is useful only when it connects to events: leaving for school, starting dinner, or knowing how long remains before bedtime.
I would also alternate between starting from a digital time and starting from an analog clock. The first direction tests construction: can the child place or interpret the hands from numbers? The second tests reading: can the child convert the hands into numbers? Children often appear confident in one direction and uncertain in the other, so alternating them gives a more honest picture of ability.
A simple weekly pattern works better than a long burst of enthusiasm. For example, use the game briefly on several days, then spend one of those days checking the same ideas away from the screen. The exact schedule is less important than the repeatable structure: practice, explain, apply. The app supplies the focused exercises, while the adult supplies context that a standalone game cannot provide.
One non-obvious trade-off is that speed should not be treated as the main measure of success. A child who takes longer but explains the hour and minute correctly is building a stronger foundation than a child who taps rapidly through familiar examples. I would only emphasize faster responses after accuracy and understanding are stable.
Where the game reaches its limits
The focused design is also the main limitation. This is a game about telling and setting time, not a broad mathematics course. It will not replace work on counting, elapsed time, schedules, fractions, or word problems. If a child needs help understanding how long an activity lasts, the game can support the clock-reading part, but a parent or teacher will still need to explain duration using real events.
It is also not the ideal choice for a child who needs extensive storytelling, character development, or a large variety of mini-games to stay engaged. The narrow subject may feel repetitive to children who already read analog clocks comfortably. In that situation, a wider educational app or practical tasks with a real clock may offer more value than continued screen practice.
Parents should also be realistic about what a correct tap proves. A child may learn a familiar visual pattern without being able to tell the time on a different clock. That is why I would regularly test the skill on a wall clock, a watch, or a paper drawing. If performance drops outside the app, the answer is not necessarily more screen time; it may be more varied examples.
The price is another point to weigh. At $1.99, it is a small purchase for a family looking for a focused tool, but it is still worth asking whether the child will use a dedicated time game often enough. A free video or printable clock may introduce the topic, while a physical teaching clock may provide more hands-on practice. I would choose this game when convenience and repeated digital exercises matter more than having a broad collection of lessons.
Compatibility is worth checking before installing. The current version is 1.2.10, and the listed minimum operating system is 7.1. That makes the technical requirement relatively modest, but the actual experience still depends on the device being used and whether the child can comfortably see and manipulate the clock. A small screen can make hand positions harder to inspect, especially for younger children.
The title was released on October 3, 2014, so I would approach it as an established, focused learning game rather than expect the presentation style of a brand-new children’s app. That is not automatically a problem. In fact, a simple interface can be useful when the educational target is as specific as clock reading. Still, families seeking constantly refreshed content or modern game-like progression may prefer a newer all-in-one alternative.
Who should use it and who should skip it
I would recommend it to parents of a child who recognizes numbers but needs guided practice connecting digital and analog time. It is particularly suitable when the child has learned the basic parts of a clock and needs repetition without a complicated curriculum. Teachers or caregivers could also use it as a short station activity, provided they follow up with questions away from the screen.
I would be less likely to recommend it to a child who cannot yet count reliably or distinguish the two hands. That child may need a physical demonstration and simpler number activities first. I would also skip it for a child who already reads analog time easily unless the goal is occasional reinforcement. The game’s strength is focused practice, and that strength becomes less meaningful once the skill is secure.
Compared with a general educational app, this title is easier to aim at one specific weakness. You do not have to search through spelling, counting, shapes, and memory activities to reach clock practice. Compared with a video, it asks the child to respond rather than watch. Compared with a real clock, it offers convenient repetition but less physical context. I see it as a middle option: more interactive than passive teaching, more structured than improvised practice, and less complete than a full curriculum.
Adults should also decide whether they want independent use or shared use. The game can support a child working alone for a short period, but the best learning results come when someone occasionally asks the child to explain an answer. That conversation catches misunderstandings that a correct selection may hide. It also turns the app from a digital worksheet into part of a broader learning routine.
My verdict after using it as a learning tool
Kids Telling Time succeeds because it stays close to one useful early-learning goal. I like the way it can connect digital displays with analog clock faces, and I appreciate that its value grows when it is paired with a physical clock and everyday questions. The most effective workflow is simple: introduce the idea away from the screen, practice in short sessions, ask for explanations, and check the skill in real life.
Its limitations are equally clear. It is not a complete mathematics program, it may be too narrow for children who already understand clocks, and it should not be mistaken for proof that a child can manage time in daily situations. The game works best as a bridge between explanation and independent practice, not as the only teacher.
For $1.99, I think it is a sensible choice when a child specifically needs help with reading and setting both kinds of clocks. I would recommend it to a family willing to spend a few minutes following up with a toy clock, wall clock, or daily schedule. If you want a large variety of subjects, a highly theatrical game world, or advanced work with elapsed time, another educational option will be a better fit. For focused clock practice, though, this is a straightforward tool that can earn its place in a child’s routine when used deliberately.
Frequently Asked Questions
01What is Kids Telling Time, and who is it designed for?
Kids Telling Time is an educational app designed to help young children learn how to read an analog and digital clock. It typically introduces concepts such as hours, minutes, quarter hours, and time-related vocabulary through simple exercises and visual activities. It is best suited to early learners, although the ideal age may vary depending on the child’s reading and math skills.
02How does Kids Telling Time help children learn to read clocks?
The app uses interactive lessons and practice activities that ask children to identify the time shown on a clock or adjust clock hands to match a requested time. This approach allows children to connect the position of the hour and minute hands with written time. Repeated practice can make the learning process more engaging than using worksheets alone, especially for visual learners.
03Is Kids Telling Time suitable for beginners with no previous clock-reading experience?
Yes, Kids Telling Time is generally suitable for beginners because it focuses on the basic elements of telling time before moving toward more challenging exercises. Parents may still need to explain the difference between the hour hand and minute hand, particularly for younger children. Using the app alongside a real teaching clock can make the concepts easier to understand.
04Does Kids Telling Time require an internet connection or include in-app purchases?
The exact requirements can depend on the version installed and the device platform. Many educational activities may work without a constant internet connection, but users should check the app’s store listing for the latest offline-access information. Parents should also review whether the app contains advertisements, optional purchases, or subscription features before allowing children to use it independently.
05Is Kids Telling Time safe and easy for children to use on their own?
Kids Telling Time is intended to provide a child-friendly learning experience, with straightforward controls and activities focused on time recognition. However, parents should still review the app’s privacy policy, advertising settings, and any external links before handing it to a child. Younger learners may benefit from occasional supervision, both to explain difficult questions and to reinforce the lessons.











